Carcassonne Board Game

Play Carcassonne: Official Board Game - Tiles & Tactics on PC with BlueStacks and embrace digital version of the multi-awarded board game! Features Game Controls. Relive all the fun of the board game experience on your Nintendo Switch in tv or Tabletop mode. Play against the computer or face off against your friends at home using pass and play.
Carcassonne | |
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Developer(s) | Sierra Online Seattle |
Publisher(s) | Vivendi Games[a] |
Platform(s) | Xbox 360 |
Release | June 27, 2007[1] |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Carcassonne is a turn-based strategyvideo game, based upon the board gameof the same name designed by Klaus-Jürgen Wrede for the Xbox 360, published by Vivendi Games under their Sierra Online subsidiary, and developed by Sierra Online Seattle, formally known as Secret Lair Studios. The Xbox 360 game was released on June 27, 2007,[1] and is the second designer board game to be released on Xbox Live Arcade, the first being Catan.[2]
Features[edit]
Unlike Catan, whose initial implementation included only the base game, Carcassonne includes 'The River' expansion (originally published as a separate board game add-on).[2] An extra expansion based on 'The River' is available for purchase and download from Xbox Live Arcade, as is the 'King & Baron' expansion. According to Sierra Online, additional expansions based on those from the board game including 'Inns & Cathedrals' and 'The Tower', will be released through Xbox Live at a later point in time.[3] Expansion modules can be enabled or disabled individually based on player preference. The Windows Phone version comes with the River II expansion.
Both online and offline multiplayer modes are supported; while four people can compete against each other offline on the same console, up to five can play via Xbox Live.[4] However, in ranked matches, play is restricted to two players. On the Windows Phone version, up six players can play at a time in either pass-n-play offline or online.
The game also features customizable AI settings and several step-by-step tutorials.[2] The tutorials explain how to play and how the game is normally scored, although the scoring rules can be tweaked when setting up a custom non-ranked game.
Lastly, the title supports the Xbox Live Vision camera, allowing players to view each other during play.
Gameplay[edit]
Gameplay mirrors that of the actual board game. Each player is granted seven followers (colloquially called meeples, a portmanteau of either 'my' or 'miniature' and 'people'), and each takes turns placing random land tiles, after the initial 'starter tile' is placed, from a group of 71. An optional (30- or 45-second) per-turn timer can be enabled in multiplayer games to prevent extended analysis paralysis; there is no timer in single player games. Players can also customise scoring in casual games to follow the International rules (3rd Edition) or the US rules (1st Edition).
Expansions[edit]
As with the board game, various expansions are available to change the gameplay and scoring. Any of the expansions can be used in any combination, together or separately.
The River[edit]
If The River expansion is used, a river is first built with 12 extra tiles before main gameplay begins. This serves to add some element of randomness to the board configuration before normal tiles are played. The river acts as a divider between two halves of the land (separating farms), but otherwise does not affect scoring. This expansion was included with the main game download.
The River II[edit]
On August 8, 2007, The River II expansion was released.[5] This expansion adds additional river tile pieces, including a fork in the river. The Windows Phone version of the game includes the River II expansion at no additional charge.
King & Baron[edit]
On October 3, 2007, the King & Baron expansion pack was released, based on the King & Scout board game expansion. In this expansion, the player who builds the biggest city becomes King of Carcassonne, and at the end of the game receives extra points for every completed city; likewise, the player who builds the biggest road becomes Robber Baron and receives points for every completed road. It also adds 7 new tiles, including a special tile that bridges two cities over one another.
Other downloadable content[edit]
The first downloadable content for Carcassonne was a picture pack released on July 16, 2007, named simply 'Carcassonne Picture Pack #1'.[6] This was followed by a dashboard theme, 'Carcassonne Theme #1', on July 31, 2007.[7] Both were priced at the standard rates for these items.
Reception[edit]
Reception | ||||||
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Reviews of Carcassonne concluded that it was indeed a faithful adaptation of a well-respected board game. IGN, awarding it a review score of 8.0 out of 10, summarized this as 'The question was whether or not an Xbox Live Arcade version would retain what made the real-world game fun, and the answer is 'indeed.'[9]GameSpot echoed this sentiment, noting 'All things considered, Carcassonne is a solid addition to Live Arcade's slowly increasing library of board games.' While the GameSpot review did point out a few difficulties with the automatic camera zooming, the title earned a score of 7.5 out of 10.[10]
See also[edit]
Notes[edit]
References[edit]
- ^ abPorcaro, John (2007-06-25). 'Build a Medieval Empire on Xbox LIVE Arcade with the Popular German Board Game Carcassonne'. Archived from the original on 2007-07-01.
- ^ abc'Official Carcassonne site'. Microsoft. 2007-07-13. Archived from the original on 2007-06-04.
- ^Sliwinski, Andrew (2007-05-16). 'Joystiq on IGN Preview'. Joystiq. Archived from the original on 2007-05-22. Retrieved 2007-05-19.
- ^'Carcassonne in June 07 on XBL'. Xbox Users Groups. 2007-04-14. Archived from the original on 2007-10-09.
- ^'Marketplace Roundup for August 8, 2007'. MajorNelson.com. 2007-08-08.
- ^'Marketplace Content for July 16, 2007'. MajorNelson.com. 2007-07-16.
- ^'Marketplace Content for July 31, 2007'. MajorNelson.com. 2007-07-31.
- ^'Carcassonne for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved 2020-02-03.
- ^Hatfield, Daemon (2007-06-28). 'IGN: Carcassonne Review'. IGN. Archived from the original on 2007-09-17.
- ^Navarro, Alex (2007-06-28). 'Carcassonne for Xbox 360 Review'. GameSpot.
OBJECTIVE OF CARCASSONNE: Have the lowest value hand.
NUMBER OF PLAYERS: 2-5 players
This one is different, so meet the very organized thief that will show how to rob a house. Using the WASD keys to move, toggle the torch when necessary with E and even run with left Shift. The very organized thief game unblocked. Description:It's a chaos out there, so when the robbery is truly well planned, it's not so obvious to find out who stole the valuable objects from a house. Most of the thieves, fortunately for the people who they steal from, don't take the needed time or even don't know how to plan and organize their action.
MATERIALS: 72 land tiles, 40 followers, 1 score tracker
TYPE OF GAME: tile-laying
AUDIENCE: 10 years & up
INTRODUCTION TO CARCASSONNE
Carcassonne is a board game in the German-style which utilizes tile laying. It was designed by Klaus-Jürgen Wrede and published in 2000 by the German game company, Hans im Glück, and later by Rio Grande Games in 2012.
The game’s namesake refers to the medieval town Carcassonne, located in southern France, which is known for it’s fortifying city walls. The game has numerous expansions and spin-offs, however, only the basic game is outlined below.
During Carcassonne, players take turns laying tiles. As the game unfolds, player’s will have built a spread of roads, cities, rolling prairie, and cloisters. Using these tiles, players can deploy their pieces and collect points using them. The player with the highest final score wins.
CONTENTS
The game Carcassonne includes 72 land tiles: one starting tile (black tile), and tiles which depict road, bits of field, and city cloister.
There are also 40 pieces or followers in the box in five different colors. These pieces can be designated as a thief, monk, farmer, or a knight. One of a player’s pieces is used for their scoring markers. The game also includes a scoring track.
THE PRE-GAME
The starting tile is placed face-up in the center of the playing table. The tiles that remain should be shuffled thoroughly while face-down. Place them in multiple face-down stacks for easy accessibility. Put the score track near an edge of the table.
Players take 8 pieces of their color and should place one of them on the score tracker. Their seven remaining pieces are left in front of them until play begins.
The youngest player gets to pick who will play first.
THE PLAY
Players take alternating turns, starting with the chosen player and moving to the left. During a turn, players must do the following in order:
- Draw and lay new tile,
- Release a follower on that tile,
- Score possible roads, cities, and cloisters that have been completed.
Laying Tiles
Draw a tile from one of the face-down stacks. Examine it and show other players (other players may advise on ‘proper’ placement), and lay it on the table. Follow the rules below for laying tiles:
New tiles must be placed so that one edge of the tiles aligns with and/or matches the edge of the old tile net to it. Tiles may not be placed next to each other willy-nilly and must be placed together in logical consequence. Roads must match with roads, fields with fields.
If a tile cannot be placed because it doesn’t align with any tiles on the table, while this is rare, discard the tile and draw a new one.
Deploying Pieces
Once you place a tile, you can place one of your followers on that tile. The following rules apply.
- Players can deploy only one of their followers in a turn
- Players can use only their pieces, no one else’s.
- The piece must be placed on the new tile.
- Players must decide which follower and where to place it, use the images below as a guideline.
You cannot place pieces on parts of tiles which are connected with a tile which already has a piece on it, it does not matter who the owner of said piece is. For example, if one player’s piece is in the city section of a tile you cannot place your piece on the city section of it’s connecting tile (since it is one city section). However, you can place the piece in the field of the said connecting piece.
After a player has placed all their pieces, they continue to place tiles on their turns. Pieces are returned after cities, roads, and cloisters are scored.
THE SCORING

Roads
A road is completed once it connects at both ends to a city, cloister, or itself (in a loop). A player who has a thief on a finished road score a point per tile which contributes to the road.
Cities
A city is finished once it is surrounded entirely by walls and there are no gaps. Players who have knights placed on completed cities earn 2 points per tile contributing to the city. Tiles with shields on it earn a bonus 2 points. However, if a city is made by only two tiles it earns only 2 points (not 4).
It may occur that a finished road or city has more than 1 piece on it (from different players). Using clever placement, players may create this unlikely situation. If this happens, the player with the most thieves (on roads) or knights (in cities), takes all the points. If they tie, they both score the full points.
Cloister
Cloisters are finished once they have tiles surrounding it on all four sides. Cloisters are depicted on a single tile. A player with a monk on a completed cloister takes 9 points.
Returning pieces
Once a road, city, or cloister has been scored, then the pieces on said tiles are returned back to their owner. These pieces may be re-used later in the game as a thief, knight, monk, and farmer as needed.
Farms
Fields that are connected and enclosed are farms. They are not scored during the game but after it has been completed. Only farmers may be placed on farms.
Farmers remain on the table until the game is completed, they are scored at the end. Below is an example of finished farms:
END GAME
Once the last tile has been placed, the game finishes. Final scoring begins.
Incomplete cities, roads, and cloisters are scored. For each incomplete feature, which a player has a piece on, they score 1 point per tile in the unfinished road or city. Shields earn one point each. An incomplete cloister with a monk earns 1 point per tile around the cloister tile. and 1 point for the cloister tile.
Farmers
Farmers earn points if they supply to a city. Completed cities bordering a farm are supplied to. They are used in the scoring of farmers. For every city a farmer supplies, the player who owns the farmer earns 4 points per city, no matter the size of city or farm.
THE WINNER IS THE PLAYER WITH THE HIGHEST FINAL SCORE!