Phantasy Star 4

Dis astranagant posted: Entire Phantasy Star 1-4 OSTs(1 file; 356.28 MB)The victor sacrificed the vanquished to the heavens.Four bells tolled. Four torches were lit.And the world continued for thousands of years.(Introduction: )PHANTASY STAR IVThe End of the MilleniumWelcome to 1994! Sega still makes consoles, its first party software support mostly doesn't embarrass the hell out of it (I'm looking at you, PS3), and the last true Phantasy Star game has been released. And, if I remember right, I was playing my Super Nintendo and completely missed that this game even came out.Hey, when you're eight it's hard to keep track of stuff.Phantasy Star 4 comes hot on the heels of the abysmal Phantasy Star 3 and fixes everything it did wrong by pretty much ignoring that it ever existed. It's your typical Japanese RPG, honestly, but with more robots, space, and endearing characters.

It may not be particularly groundbreaking, but it has to be experienced if only for the stand-out cast.The game features the common turn-based battle system, but with the added bonus of Macros: Preset turn orders you can set up in the main menu. Sure, sounds like it's a lazy way of telling five people to attack with only two button presses, but the real beauty comes from setting up combination attacks.Having characters using certain skills and techniques in a row may cause them to team up for a much more powerful attack. Foi + Tsu + Wat, for example,creates Triblaster, which is rather strong for the time you can access it (those are pretty much the first attack spells you get with a party of Chaz, Alys, and Hahn).Also somewhat of note; the menu has a Talk command that has the party talk amongst themselves. Mostly it's there so that you can pick up the game after seven years in Tibet and be able to tell where you are in the plot. It's cool, though, since it changes quite often depending on the situation.

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Also, whenever Chaz is alone, it changes to MUMBL on the menu, much to my amusement.This is, what, the fifth time we've had one of these? (Fourth if you count the same person doing it twice, not passing where they were the first time, and somehow doing an even more boring job of it.)This'll be different. PS4 is not a game to be undertaken lightly, nor is it a game to be left to rot. Probably not a game to wean one's LP teeth on either, but fuck, there'll be five updates ready before I even think of posting this, so rest assured that it's gonna go somewhere. It's a rather straightforward LP, although I'll be adding in some dialog because I can't help myself. Worry not, though, as I've italicized any dialogue not in the actual game.I'll probably be updating mondays, wednesdays, and fridays, but that's in Crazy Australian Eastern time, so it'll appear to be earlier for most folks here. The final updates will happen when they happen!So let's meet our characters thus far!The Cast:CHAZ ASHLEYAccording to the Compendium, 'A 16-year-old boy who has just been formally inducted as a Hunter.

He had been a warehouse robber, but, three years ago, he was caught by (Alys); she then took him in and taught him all the skills, behavior, and manners he needed to become a Hunter.' They don't seem to touch on the fact that he's a goofy knucklehead, but that's probably because half of the cast does so instead. He starts with twin daggers for some godawful reason, but once you get a sword on him he starts becoming a powerhouse. Adept at offensive magic and attack skills, Chaz is a shockingly competent main character by the end.ALYS BRANGWIN'Tear 'em to Pieces' Alys is what 'Eight-stroke' was supposed to mean, according to the Compendium. The most lauded hunter in Aiedo's Hunters Guild, a strict mentor to the seemingly hopeless Chaz Ashley whom she took in three years earlier, and all-around badass. Specializes in Slicer combat and Skills, though she's been known to toss around a Technique or two.HAHN MAHLAY'Two years ago, he graduated from the biology department of Motavia Academy and became Professor Holt's assistant.'

Apparently the Compendium doesn't see fit to mention that Hahn has an almost fetishistic urge to point out every obvious fact that he can. Pretty weak, but also naturally learns instant-death abilities, which is surprisingly awesome for some dork with a pocket knife.RUNE WALSHRune Walsh is the greatest goddamn motherfucka walking the planet, or at least his demeanor would have you believe so. In reality he's a smug jackass that can smite anyone that crosses him.

So I guess that's not much different. He's pretty damn cool. The very definition of mage, Rune is a master of techs and magical skills, and has shitty strength and defense to balance it out.GRYZUnlike the other fuzzy little blue guys on Motavia, Gryz is a big fuzzy blue guy.

The 'Motavian Mania' as far as the Compendium's translator can tell, Gryz is all about cleaving stuff in half with a giant goddamn axe. Unfortunately he's not all THAT powerful, and his skills mainly deal with making himself hit a little harder and an instant death strike that isn't too terribly reliable outside of farming slugs. He gets Sweeping eventually, which hits all enemies, but by then you'll have much better options as far as characters go. A shame, as Gryz is a pretty cool guy.

I'd hang out with him.RIKAThe concentrated awesome found in Birth Valley. Rika is strong, fast, AND is an excellent healer. Only one year old due to her crazy advanced Numan biology, Rika is still rather intelligent when it comes to book smarts. When it comes to people, though, she has a habit of being painfully honest about stuff; this goes well with Chaz's buffoonery. She focuses mainly on healing techs and attack skills, and is quite good with both. My favorite character, to be honest, as I am a sad little nerd.DEMIThis robotic munchkin is responsible for maintaning one of the largest ecosystem managing systems in all of Algo. Quite a feat for such a bubbly little appliance.

As an android, Demi comes with self-healing skills, as well as the ability to heal her meatbag friends. She can also instantly kill any robotic enemy with Spark. She learns no techniques, but she can install new skills on the off chance that you find any. She'll auto-revive after combat and regains health by walking, in exchange for healing techs and items not working on her.

Has a large defense rating and a tendency to get a little too excited about vehicles. Also, when walking, her little legs have to move twice as fast as everyone else's and it's really funny to watch.WRENDemi's creator, Rika's tutor, and the watchful eye over the entire Algo star system. Wren is a pretty important guy, so luckily he was built like a goddamn tank. His skills are almost entirely attack based, and shares all of Demi's self-restoring and Spark-using android tendencies.

Quite robotic for the guy that programmed Demi's hyper AI, Wren is nonetheless a worthy addition to any party.SU RAJAA beloved Dezorian priest, Raja is very friendly and outgoing, but has a ghastly sense of humor that only Rika seems to appreciate. Being a priest, he has absolutely amazing healing powers, including Miracle which can even heal androids, and Ataraxia, the only TP restoring action in the entire game. He's a wrinkly green keeper.KYRA TIERNEYBlue-haired Esper number 2, Kyra isn't quite as good in the magic department as Rune, but she's a hell of a lot better at taking and dishing out hits. A slicer-user with the rather un-esperly tendency to actually go out and try to help people on her own accord, Kyra's pretty cool to have around. Her Medice skill is apparently the most potent healing ability in the game, though it only heals one person at a time.SETHSeth is a guy with a mustache and thinks Chaz is pretty neat-o.

He's also packing a full load of darkness-based skills. Also, he still has a mustache.Alright, enough of that.

Let's get this show on the road!Table of Contents.

Contents Gameplay OverworldThe party can move in four directions on two dimensional maps, including overworld maps for each planet. Inside towns and certain other areas, the party can travel without interruption, but on the overworld maps, randomized encounters with enemies can be triggered at any step.DungeonsDungeons are like in the previous games, each playing a major role in the game. Some dungeons have safe entrance areas, but inside dungeons, there are random encounters, as with the overworld maps. The technique, and saving the game are disabled inside dungeons, but the technique or an can teleport the party outside.CombatCombat in Phantasy Star IV is turn based, with a party of up to five using attacks, techniques, skills, items and the ability to defend.

The player can also use macros to issue commands to the entire party at once. Macros force the party to take their turns in the order specified, which assists in executing combos. The party can also run away from most battles.ScenesLike other console RPGs of its era, Phantasy Star IV includes some sprite animated scenes, such as the monster sneaking away in the academy basement.

It also has a number of illustrated scenes displaying comic style sequential panels, such as Alys questioning the academy director.StatsCharacters have a number of stats which determine their effectiveness in battle. Stats are largely determined by a character's level; gaining experience in battles is the only way to increase in level. Stat gains at each level are not randomized, but differ from character to character.HP are reduced by taking damage and increased by using curative items, skills, or techniques, or staying at an inn. Dying status is inflicted if HP reaches 0. Maximum HP increases as characters level up.TP are expended by using techniques and increased by using the skill or staying at an inn.

Characters cannot use a technique if its cost exceeds their current TP. Maximum TP increases as characters level up, except for Demi, Wren, and Seth.Strength increases the effectiveness of some skills, and determines base attack power.

The Last Night of the World – Ray Bradbury 'WHAT would you do if you knew that this was the last night of the world?' 'What would I do? You mean seriously?' 'Yes, seriously.' 'I don’t know. I hadn’t thought.' He poured some coffee. In the background the two girls were playing blocks on the parlor rug in the light of the green hurricane lamps. Jun 06, 2012  The Last Night of the World. And, weirdly, perhaps the most lasting. By Ray Bradbury. 'I had a dream last night,' and before he even told me the dream, I knew what it was. Need help with The Last Night of the World in Ray Bradbury's The Last Night of the World? Check out our revolutionary side-by-side summary and analysis. The Last Night of the World Summary & Analysis from LitCharts The creators of SparkNotes. The Last Night of the World. The 'Last Night of the World' begins when a husband asks his wife, 'What would you do if you knew that this was the last night of the world?' (1.) She responds that she doesn't know - she hasn't given it much thought. Her husband urges her to start thinking about it because tonight is the last night of the world. The last night of the world by ray bradbury. Welcome to the LitCharts study guide on Ray Bradbury's The Last Night of the World. Created by the original team behind SparkNotes, LitCharts are the world's best literature guides. A quick-reference summary: The Last Night of the World on a single page. The Last Night of the World: Detailed Summary.

Strength increases as characters level up, and may be modified by certain equipment.Mental increases the effectiveness of techniques and some skills, and determines base mental defense power. Mental increases as characters level up, except for Demi and Wren, and may be modified by certain equipment.Agility increases priority in combat order, increases the chance to evade many enemy attacks, and determines base defense power. Agility increases as characters level up, and may be modified by certain skills, techniques, and equipment.Dexterity increases the chance to hit enemies with attacks and some skills, and increases the chance for critical hits.

Dexterity increases as characters level up, and may be modified by certain skills, techniques, and equipment.Attack power increases the damage dealt by weapon attacks and some skills. It is equal to a character's strength, and may be modified by certain skills, techniques, and equipment.Defense power reduces the damage taken by some attacks. It is equal to a character's agility, and may be modified by certain skills, techniques, and equipment.Mental defense power reduces the damage taken by some attacks. It is not displayed in game, but it is equal to a character's mental, and may be modified by certain equipment.CharactersThe playable characters of Phantasy Star IV. Clockwise from top left: Chaz, Wren, Rika, Gryz, Alys, Demi, Raja, Kyra, Hahn and Rune.The main playable cast of Phantasy Star IV is as follows:.

a young hunter and the main protagonist of the game. An all-around character. a beautiful hunter who is Chaz's mentor and later partner. A speed-type character.

a young scientist who works under Professor Holt. A skill-type character. a mysterious wizard who is later revealed to be the fifth incarnation of. A skill-type character. a motavian from Molcum who moves to Tonoe after Molcum is destroyed. A power-type character. a who is curious about the world.

A speed-type character. an android who is over 100 years old. An all-around character. an android who controls Zelan. A similar android type appeared in the previous game. A power-type character. a priest from Dezolis who has a quirky sense of humor - of which only Rika is a fan.

A skill-type character. a headstrong esper who treats Chaz like a little brother.

An all-around character. an archaeologist who is in disguise. A skill-type character.Enemies Random encounters Unique encounters ZioThe character who would initially seem to be the main antagonist of the game is, a black magician who wields evil powers stemming from his god, Dark Force, including the ability to turn people to stone and the Black Wave.Dark ForceAn evil emanation of the Profound Darkness, returns in this final installment of the original series. It is fought three times and wields devastating powers - including the ability to disguise itself as a person - Seth.Lashiecreturns, having been brought back back to life by Dark Force, in the sole aim to foil the party's plan of bringing peace to Algo and to kill the modern day incarnation of Lutz, Rune.The Profound DarknessThe main antagonist of the whole Phantasy Star series is unveiled in this game to be the scheming who aims to destroy Algo to allow itself to manifest in existence. By the end of the game, the Profound Darkness appears in physical form to break Algo and faces the party as the final boss.Techniques Main article.

In Phantasy Star IV: The End of the Millennium, each character can equip one head item, plus two one-handed items or one two-handed item, plus one body item. Equipped items improve the character's stats until removed. Additionally, a shared party inventory holds up to forty items, which do not stack. In battle, a character can use any item equipped on that character or in the shared inventory.Story Synopsis Main article:1000 Years have passed since the events of, which precipitated the period of decline which came to be known as the Great Collapse. Life is improving once again, and old knowledge is being rediscovered.

But dangerous creatures roam the landscape and a great evil is stirring. A group of protectors must rise to defend the star system from this evil and those who worship it for their own ends.Walkthrough Main article: Production'Created by Team PSIV. Presented by Sega.'