Phantasy Star Online Episode I And Ii Summary

Phantasy Star Online is a released for the Sega Dreamcast, then for the PC, Xbox and Gamecube that carries on the legacy of the franchise.This story seems to take place a very long time after the original tetralogy. The story begins with a planet called Coral, whose environment has been destroyed due to a prolonged period of warfare. Seeing no other hope for survival, the nations of Coral band together and plan a mass-exodus to a new homeworld in space.Their first colony ship (Pioneer 1) discovers an ideal planet called Ragol, and begins preparations for the colonization. One year later, the second colony ship (Pioneer 2) arrives in orbit around Ragol. However, just as they establish contact, a mysterious explosion on the planet's surface engulfs Pioneer 1. The player, a government-approved mercenary known as a Hunter, is sent down to the surface by Pioneer 2 to piece together what happened.
Summary GameCube version of Sonic Team's award-winning online RPG, featuring two games in one. Episode I gives you all the hit content and gameplay from the original PSO and PSO ver.2. Episode II brings an all-new full-length adventure in which you'll face real-time combat with enemies that are more powerful than ever before.
Phantasy Star Online comes in four episodes. Episode I is concerned with the efforts of Pioneer 2 in discovering the truth behind the mysterious explosion. To do this, the player must follow in the footsteps of Red Ring Rico, a famous Pioneer 1 Hunter who is also looking for answers.
It soon becomes apparent that Ragol is not as safe as Pioneer 2 was led to believe, and that the people of Pioneer 1 were involved in some very questionable activities in their 'colonisation' of Ragol.Episode II has the player work for the Lab, a scientific arm of the Pioneer 2 government. After passing some virtual-reality evaluation, the Lab tasks the player with investigating a secret laboratory that was recently discovered on Ragol's surface. This episode deals further with the dark activities of Pioneer 1, and involves a veteran Hunter called Heathcliff Flowen who fought alongside Rico. Episode III is a sequel exclusive to the Gamecube. Set 20 years after Episode II, it's about two rival groups- the government-approved Hunters and the rebellious Arkz faction- and their battle for control over the revolutionary C.A.R.D. (Compressed Alternate Reality Data) technology as humanity finally prepares Ragol for colonization.Episode IV, featured in the PC-only version Blue Burst, is set in-between Episodes II and III. It concerns the efforts of the Hunters to discover the secrets behind a mysterious meteor which suddenly changed course in space to crash on the surface of Ragol.All versions of Phantasy Star Online, including the most recent incarnation ( Blue Burst), have had their online mode servers shut down.
Sega had initially set up international servers for Blue Burst, but these were shut down on March 31st, 2008. The Japanese servers went down on December 27, 2010. You can play PSO on a private server, with several fan-created efforts out on the net to try in this regard.See for the original tetralogy. It was later followed by two series of its own, and, both of which are inspired by Online but not directly related to it.Has a under construction.The sub-series includes:.
Phantasy Star Online. Phantasy Star Online Ver. 2. Phantasy Star Online Episode I & II.
Phantasy Star Online Episode III C.A.R.D. Revolution. Phantasy Star Online Episode I & II Plus. Phantasy Star Online Blue Burst (includes Episode IV).Phantasy Star Online provides examples of:.: The Underwater Base and the Gal Da Val Lab note In the Plus Edition in Episode II.: One of the worst offenders amongst MMOs.
The highest level cap in all editions except the original is 200, which doesn't sound too bad except it requires just over 82 million experience points in a game where the enemies in the last dungeon on the highest difficulty give about 350 XP (in Episode I anyways - Episodes II and IV really crank things up by going all the way to. 450) and bosses cap out around 50k. Oh, and virtually all the game's content is perfectly beatable if you're at least level 130 (at which point you're not even 10% of the way to the cap going by experience points). The last levels are almost exclusively for since your stat growth almost completely flatlines for the last 20 levels or so and the level up requirements get truly ridiculous thanks to the exponential XP requirements (to give an idea of just how bad it is, the character passes the halfway point for experience at level 182).
Taken to even greater extremes by Episode III, which allows you to reach level 999.: Red Ring Rico. The player themselves can make action girls by creating a female character.: Enemies will not pursue you through doors, and will only ever take a straight line to you. This means that characters with ranged attacks can attack with impunity. This can backfire badly in the Mines, as the basic Gilchic enemies can return fire, and due to a bug the Sinow series can occasionally follow you through doorways.: Zig-Zagged. Antidotes are more or less useless, since poison deals little damage, is generally easy to avoid, and all characters either gain access to a tech that heals it at Tech Level 1 almost immediately, or are just flat-out immune to poison.
However, Antiparalysis and Sol Atomizers can be a bit more useful, as they can heal Paralysis and, in the case of the latter, Shock - two status effects which can be crippling and which cannot otherwise be self-healed. However, high level characters often get access to Cure/Status armour slots, which render that character immune to certain status effects. This also tends to be true of healing items. Aside from Androids (which cannot cast Techs), all characters quickly gain access to Resta, which can be used far more readily than healing items and costs almost no money to recharge. However, at high levels, Trimates and Star Atomizers remain useful for the fact that they heal instantly and cannot be cancelled by an enemy attack; although the casting time for Resta is very short, it does exist and if the player is surrounded, healing items can prove to be the difference between life and death.: In Phantasy Star Online, Red Ring Rico's log goes from helpful tutorial to an increasingly depressing as the game progresses. Heathcliff Flowen pens his own in Episode II.: Sort of- several boss themes (usually themes) have names with 'IDOLA' in them.
Idola can translate to idol and shadow, which given Dark Falz's precedence, makes sense. This has led some to believe that an Episode IV boss, Shambertin, is the for that episode; His theme is 'IDOLA-The Fanatic Viper'.: PSO brought with it a major shift in the art style for the series; the games of the tetralogy tended more toward a generic anime style evocative of and, not counting the Generations remakes.: Hitting one of the Slime enemies with either the third hit of a combo or an ice-element technique that doesn't successfully freeze it causes it to split into two.
Since the Poufilly Slimes have a rare variant, this makes it essential for farming.: Ino'lis in Episode III after she inadvertently causes the death of her crush.: Scape Dolls and the Ragol Ring.: Dark Flow. It's a, it looks awesome, and it has the highest attack power of any sword in the game. Unfortunately, it cannot combo, which makes it a poor weapon, and it is impossible to obtain legitimately (private servers often include 'A New Hope', a teeth-grindingly difficult online single-player quest that offers it as a reward if the player completes the quest without dying). Megid and almost all Instant Death Weapons.
Being able to kill an enemy in one stroke seems awesome; regrettably, most enemies are highly resistant or completely immune to instant death effects, heavily limiting the usefulness of such weapons. The Maser Beam is an awesome that looks like it should be able to wipe out half a room in one shot. Unfortunately, all it does is spit out a low-level Gizonde at the painfully-slow firing speed of a Launcher, making it almost completely useless.: Wand-type weapons are based on batons (with one tier of weapons explicitly called Baton). Their animation tends to be a bit spinnier than most weapons.: Slicer weapons look like giant boomerangs, and are used in a throwing motion, but they instead form and fire off boomerang-shaped photon blades that bounce from target to target and don't come back.: The Ranger-exclusive Shot and Launcher weapons classes.: The reasonably-sized bladed implement is called a Saber. The Sword class of weapons is as long as most characters are tall, and is built for cleaving through multiple enemies per attack.: Pretty much every single Episode. Episode 1 ends with the player defeating the Dark Falz and setting Red Ring Rico's spirit free, however this still means that Rico died due to the possession and you never actually find out what happened to the people of Pioneer 1 but it's suggested they're all dead.
Episode 2 has a repeat with the player defeating Olga Flow and freeing Heathcliff Flowen's spirit, but once again killing the innocent host and leaving with no real answers to anything. Episode 3 only makes it worse by revealing that the players, making them strong enough to escape their bonds and wreak havoc on the universe had Rico and Flowen not pulled a.
However it does end with Pioneer 2 finally getting ready to colonize Ragol after 50 years. Episode 4 is about the only story to have a somewhat happy ending since none of the main characters die. Damn.: The Partisan class of weapons, of course.: Zig-zagged. Most of the original game has an acceptable translation, though there are some sketchy parts and the game was quite clearly written in a different language. However, once you go online, you'll find plenty of quests rife with obvious grammar errors, poorly stated directions, and clues that were meant to be cryptic but are just flat-out useless thanks to how nonsensical they are.: Kireek, the iconic 'default' HUcast.: The East and West Towers, packed full with the Control Area's minibosses and a few exclusive monsters, culminating with Epsilon, a monster that gives some bosses a run for it's money.: Master's/Lord's/King's rifles, particularly with android characters.
Each successful special attack with these weapons nets the user a set amount of XP (capping out at 80 XP per hit in Ultimate). This means a successful combo nets the bearer 240 XP, roughly equivalent to the XP awarded for killing a normal enemy.
Standing and blazing away at a helpless Recobox or Ob Lily with a Master's Rifle is extremely tedious, but it's also the fastest way for mid-to-high level characters to gain XP in single player. The Black King Bar. In a game that has a lot of awesome looking weapons, the Black King Bar is just a featureless black, extendable staff. It is, however, the best double saber in the game, one of the best weapons overall, and is relatively easy to get compared to most of the other 'ultimate' weapons. Photon Drops, assuming you're online.
On the one hand, that shiny rare drop wasn't the loot you were hoping for; on the other hand, Photon Drops can be used to buff up existing weapons and significantly improve their effectiveness. The Yasminkof line of rare Ranger weapons. Higher than normal stats and improved range, but lack any special. The Yellowboze Section ID has only three exclusive drops, all of which are unimpressive, but it drops all weapons with the same frequency as well as having the most amount of rares and (before Blue Burst) had a 3% to get Hit% instead of the standard 1%. As such, it's always a safe option for anyone offline and provides good trade opportunities online.: The Ill Gill.
They don't look particularly threatening - just a black humanoid with a. However, their DEF and EVP are through the roof (to the point where characters who can handle everything else in the Control Tower may be reduced to against them), they can root you to the floor if they get close enough (and it's a non-standard status effect, meaning Anti and Sol Atomizers do nothing), and their scythes do significant damage and may inflict shock, freeze, or instant death. Oh, and once their health gets low, they and begin zipping across the screen with a devastating charge attack.: The online quests Towards The Future and Respective Tomorrow, for episodes I & II respectively.: Several hard-to-get items qualify, but probably most notably the Section ID Cards. Virtually useless as weapons, with no notable special abilities, they are amongst the rarest drops in the entire game, often requiring the player to kill tens of thousands of an enemy that may only spawn a half-dozen times in a single dungeon. Speaking of ten of thousands of kills, the Tsumikiri J Sword is a very powerful sword with a special attack that hurts every single enemy in a room. However, to actually get it, you have to kill 23,000 enemies with the Sealed J Sword first. Twenty three THOUSAND.
It was so bad that faqs made around the time the game came out weren't sure whether the Sealed J Sword's description was just flavor text or whether it really could power up. The Dreamcast Mag is also worth a mention. It requires five different rare item drops, which only drop off one of the rarest enemies for one month out of every year and only online (as it requires holiday rappies to be active). And for all that effort, it's not appreciably better than any other mag in the game. Oh, and those five rare items? You get them from another rare item, which turns into a random item when used, meaning you may need a lot more than 5 to get all the components you need (although can be used to get around that requirement).
In the sequel, the Dreamcast Mag is only acquirable from a 2015 fan convention in Japan, or by playing the closed Xbox One beta test. The Del Rappy card in Episode III. You need to obtain all of the other cards to get this one, including rare event and promo cards.
By then, you'll already have better cards.: Episode III, in which battles are waged using cards that summon weapons and monsters from the series.: Berserk doubles damage at the cost of burning a quarter of your current health per hit.: Charge weapons double damage at the cost of 200 Meseta per hit. The Vjaya triples it, with higher accuracy to boot, at the cost of 10,000 meseta per swing, whether you hit or not.: Gizonde.: 'Chain Sawd', a BFS chainsaw.: So long as you can do at least to an enemy, you can kill it. A viable strategy when being slightly underleveled for an area is to pop in the door, fire a few shots at an enemy and then back out before they can reach you.
Repeat until room is cleared and EXP is obtained.: Monests and Recoboxes should not be able to hold all of the monsters they spawn.: PSO color-codes the speech bubbles of the party with a corresponding similarly colored icon next to their name.: All of Sega's consoles could be obtained as Mags. The Level 1 Box in the Spaceship also looked vaguely like an Xbox, but this was likely coincidental.: A common feature of all post-millennial Phantasy Star games, but PSO was really bad about it. The first episode of PSO contained only four mission environments (each with two to three sub-environments), and told an entire story (complete with side stories and quests) within these maps.: Vol Opt, the Mines boss of Episode I, is nothing more than a room with a core hanging on the ceiling, six floor-mounted turrets, and a computer image scrolling across the monitors covering the walls. That is, until you wreck everything inside and force his second form to descend from the ceiling.: D-cells, the 'virus' created by Dark Falz. It corrupts anything it infects - including animals, people, and even machines and computer systems - and turns them into hyper-violent monsters in thrall to Falz. It's even hinted to be responsible for the destruction of the planet Coral before the game begins, as the planet began to die shortly after a meteor containing D-cells crashed onto the planet (seemingly launched from Ragol).: A notable example is Donoph in 'The Retired Hunter'. He is old and ailing.

In that time, he wants to (he's only 99 away), so your job is to. For the next 29 minutes and 59 seconds, Donoph is one of the toughest NPCs in the game (Level 190 on Ultimate difficulty) and is able to slice through some of the toughest enemies in the game with little difficulty. But as soon as that timer hits 30:00, he immediately keels over, dead as a doornail.: The Arkz in Episode 3, even labeled as the 'Dark side' of the story. Their character designs are visibly darker than the Hunters, some even looking downright sinister and villainous, but they are just as heroic as the 'Hero side' and mostly just have different ideologies regarding Pioneer 2 and Ragol.: The mountain area in Episode II.: Rico's ultimate fate at the hands of Dark Falz. Heathcliff Flowen in Episode II.: Playing online is harder than offline. Though on the flipside, when you do hit a wall offline, you can't just ask other players to help out, so you may be more likely to have to for a while.
In addition, enemies give more experience online, can be killed faster in groups, and some of the best quests for grinding quickly are only available online too. Episode 4 is this in regards to the difficulty scale from Episode 2. To note, Episode 2 can be cleared after doing Episode 1 on the same difficulty, if a bit overleveled. Episode 4 should only be done if you can do Episode 2 on the next difficulty.: The Red Ring and the Parasitic Cell D were meant to drop off the final bosses of Episodes I and II respectively. Unfortunately for players, Sega set the item drop rate for both bosses to zero, meaning they would never drop anything (including rare items). As such, it is impossible to obtain either item without a cheat device or homebrew quests.: Rupika shows up as an unconscious FOnewearl in an early quest in Episode I. You don't even learn her name here unless you happen to open up the chat window, which serves little other purpose in an offline quest.
She isn't seen again until Episode IV, where she plays a much more significant role. The Del Rappy first appeared as a card earned in Episode III by collecting every other non-event card, before making an actual appearance as an enemy in Episode IV.: The Caster classes have a much harder early game than the Hunters or Rangers. Their physical skills are pitiful, their health and defense stats are even worse, their spells aren't that powerful yet, and Casters have to buy Monofluids for TP along with monomates for HP, causing them to be perpetually poor while the other two classes start racking up money. As applies, things do start looking up for casters, especially as money starts seriously flowing in, making Fluid costs more of pittance rather than half your entire savings.: Zigzagged. Playing on Normal for episodes 1 and 2 will cause you to miss certain things in the final bosses and in the case of episode 1 will net you a slightly more pessimistic ending, but you can't actually choose to play on Hard until you beat the game on Normal or, in the case of multiplayer, reach a certain level.
In episode 1 you will can only fight the Dark Falz's holy form on hard and above, and defeating it will set Rico's spirit free. If fought on Normal the Falz will just keel over in its second form and her signature red ring will fall to the ground in a tragic fashion. With the Olga Flow he will not use his special attack that turns you into Flowen.: Endu in Episode III.: A few bonus missions.: With a little to a lot of crossover, depending on your race and gender within those classes.: The third game.: Most classes will only have access to these types of attack techniques, if they learn them at all. Forces get to add and to the mix.: Kind of. The tutorial is an optional mission, so you're not forced to do it to beat the game.
However, you ARE forced to do that mission to unlock more missions, which can make it really annoying if you've already beaten the game before doing the missions only to have your partner say he doesn't want you to be a liability (even if you're 13 levels higher than him and have better weapons). Even worse, the mission is on ALL difficulties, so even on the hardest difficulty you still have to listen to a lecture on how to attack (even though you need to beat the game or be at a certain level to unlock higher difficulties, which kinda requires you to know how to attack).: What is, presumably, Dr. Osto's motivations for doing many of the things that he did in Episode II.: In the story intro that sets up the plot, the cause of the mysterious explosion of light that makes Pioneer 1's populace disappear can be seen vaguely.
It's, towering in a cloaked form over the Pioneer city after he'd been re-awakened.: Both in different ways. Males tend to have higher physical attack and HP, while females tend to have stronger techniques and defense.
There are far more female-specific items than male specific items though.: The RAmarl class fires handguns like this. Every other class uses a proper two-handed grip.: The L&K38 Combat is a man-portable minigun. Uniquely to shot-class weapons, it strikes one target five times in a row.: RAcaseals.: Phantasy Star Online itself is a shift from the of the; Episodes I, II, and IV were straight-up.
Episode III was a MMOCCG ( ), using cards that had powers of many of the previous two games' monsters and weapons.: Rappies.: Forest 1 in Episode I.: The Tails chao. It requires you to go back the forest after you complete 'The Fake In Yellow' quest but before you talk to the receptionist. Then you stand where the rappies are staring at and a chao appears (with music playing). You then go back to Pionner 2 and put the chao on your GBA. It is incredibly easy to miss out on the various subplots contained within the optional quests.
Failed to talk to the different people in town? Forgot to check every area before turning in the quest? The choice of whether or not to tell Sue your name at the end of one of the quests automatically locks you into one of two subplots in the current difficulty setting. Both of which don't get picked up again until later quests. It's very easy for a new player to assume the choices made in quests don't matter outside them.
Item combinations, rare mags, what Photon Drop are for, getting an SS-rank on Towards the Future. This game just begs for a guide on hand at all times. Did you know that if you don't have a full photon gauge, you can still assist someone else's Photon Blast by rapidly pressing the 'Chat' button? Not surprising, given that the game never mentions this rather useful tidbit of information. Did you also know that combining multiple photon blasts together increases the effects of all of them and, in the case of one photon blast, allows you to obtain buffs far above and beyond what any player is capable of casting? The game very briefly mentions this one in a one-line throwaway dialogue, but considering how useful a full-powered Photon Blast can be, it really deserves better instruction.: Every mechgun.: The Caves area changes as the player travels through it from a to a soaking wet tropical cavern to a grassy cavern full of machines.
The Ruins area changes from a not-very-ruined to a mixture of a and a. Central Control of Episode II is a borderline case, putting a jungle, a beach, and a highland (as well as two 10-story-tall towers made for a pair of specific missions) into one collective mission environment, albeit on different parts of Gal de Val Island.: 'Ultimate' difficulty, in which enemy speed and spell resistance drastically increases, and several bosses and some gain nasty new tricks.: Red Ring Rico and Heathcliff Flowen. They turn up in the end credits in single player PSO Episode I & II if you complete episode II on Ultimate difficulty.
Flowen could be seen through a online involving possession of Rico's Red Weapons while fighting Olga Flow, then returning to the site of the battle after winning. The inverse of this using Flowen's weapons to beat Dark Falz apparently let you see Rico.: As with most RPGs' inventory systems, but more obvious now. Justified by the technology of the time however. All items can be compressed into a capsule form.
The fact that you have 30 spots for items, no matter the size implies that you can hold 30 fully compressed capsules.: Ultimate Mines holds a nasty surprise, the first time you meet them. The Normal - Very Hard Gilchics are easy to kill because they get knocked down with every hit, allowing even an underleveled player to scratch them to death. In Ultimate, they've been replaced with the Gilchich, which, unlike virtually every other monster in the game, only flinches roughly 20% of the time. The other 80% is often spent pummeling the player through their ineffectual sword strikes. The best part? Everything else in the area follows suit. Enjoy Sinow Reds.
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A lot of the large enemies (Hildebears, Pan Arms, Garanz, Chaos Bringers, and Indi Belras) somewhat follow this trope. Their attacks cannot be interrupted (except for the Belra, but you need to be able to do a LOT of damage to flinch it), although if you manage to hit them when they're not attacking they'll flinch as normal (Pan Arms excepted).
Unsurprisingly, each of the aforementioned enemies (once again excepting the Pan Arms) is significantly more difficult than the other mooks you'll face.: Donoph suffers from one in 'The Retired Hunter'.: There's a number of them, most of which are far, far easier to obtain than their variants. The Red Sword, the Yaskminkov 9000M and the Black King Bar are probably the most widespread. The Black King Bar is particularly notable in that it's oftentimes statistically better than its equivalent (the Double Cannon). Many generic weapons with the Charge/Spirit/Berserk skills can surpass quite a few rare weapons, and the customization of S-Rank weapons make them very adaptable.: There's at least one per weapon type. The Tsumikiri J-Sword, the Double Cannon, Guld Milla, and the Psycho Wand are probably the most notorious of the bunch.
Their drop rates are so infinitesimal, by the time you get them (assuming you ever manage to do so), you've probably reached the level cap with at least one character, making them more of a than anything.: Confusion randomizes controller input directions. While the affected player can attack and combo normally, it'll be in random directions.: Olga Flow. Actually a D-Cell-infected Heathcliff Flowen merged with the computer system of the secret laboratory.: The four blades used by one of the legendary Hunters you meet before they die, Zoke 'the Great Sword' Miyama, possesses three of four. These swords were said to have brought ruin to a tyrannical king, and have the power to destroy an entire planet if all four were used together. Of course, you'll never find out if that's true, as you find two of the swords broken and the fourth katana has tons of fake replicas. In a bit of, it is possible (though quite difficult) to loot all four of the legendary swords and use them together. Predictably, the world doesn't end when you do.: Frying pans, parasols, syringes, coins, guitars, magazines.
Most of the joke items of the Online series mostly referenced other Sega franchises or companies that sponsored events in the game.: The Jungle area in Episode II.: Beating the Dragon at the end of the Forest stages is quite a difficult, but very rewarding, accomplishment for new players. This accomplishment can be quickly undone by having the dragon fall on you and kill you in the victory cutscene, when the camera pans away from the players (which makes it difficult to see where your character is in relation to the dying dragon). Reviving fallen allies is rarely possible, as revive items are relatively rare and expensive at this point in the game, making this an incredibly frustrating experience - even moreso in single player mode.: On paper, Katanas in PSO can outdo many other melee weapons. Also a, as it outdamages laser weapons. However, they are slower and, though there is one paired set of katanas that not only has a five hit combo, a health refill special, and is relatively easy to ensure that its Percents are very good. The Tsumikiri J-Sword, while falling into the Sword weapon category instead of the Katana, has the appearance of a giant 6-foot long katana.: Against an opponent that can't be hit repeatedly (such as opposing players or the gelatinous enemies in 1&2's Caves), freezing them will allow you to do just that, making taking them out much faster.
As the final dungeon of part 2 proves, however, the enemy can do this to you as well. One enemy is capable of using an attack that, while not hitting very hard, hits about 50 times in a row. Normally, you keep blocking these until one hits, then the rest get grazed over. However, they are usually accompanied by an enemy capable of freezing you.
A level 200 character getting by a puny Mook on Normal Mode.: Heaven Punisher. You can achieve the same effect with a Heaven Striker + Striker mag.: PSO practically wrote the book on this trope. Generally speaking, the rarity and quality of a weapon is inversely proportional to how much of it is composed of photon particle effects.
You'll get a fancy, dangerous-looking right out of the gate, but it won't be anywhere near as good as a several-hundred-year-old katana.: Every common melee weapon, and a goodly number of rare ones either have a full-on photon blade or a photon-edged blade.: In 'The Retired Hunter', Donoph wants to kill 10,000 monsters before he succumbs to his; your job is to help him finish off the last 99 of them.: Try telling a western that they're wearing a dress. Then sit back and watch the flames rise.: Forest 2 in Episode 1.: Weaponry is restricted by Attack Power for melee weapons, Accuracy for ranged weapons, and Mental Strength for magic weapons. Each of these stats, however, can be boosted by a specialized MAG or by armor units -both of which have no base requirements. Armor, however, is level locked, meaning that characters being rushed through the lower levels by a gift of overpowered equipment tend to be.: The Maser Beam.: After your MAG learns a, receiving damage or hitting enemies charges up the Photon Gauge. Once it's full, the player can use the Blast.
What's more, other players nearby can either donate some energy to increase the power of the Blast, or fire their own Blast, multiplying the power of both. A four-way chained blast will often shred everything in the room and buff the players far beyond the usual level cap for buff techniques.: The Garanz enemy is a rolling robot tank with a few long-ranged missile launchers. Attacking it breaks off its armor, uncovering a much larger number of missile ports, leading to this.: Yes, despite having a single player mode, PSO counts as one. The 'massively multiplayer online' aspect of the game was strongly. In fact, PSO is credited as one of the inspirations used for the series and is the first console MMORPG.: The enemies in the Mines are all robots.: The Caves are long and boring, with Caves 3 having the most convoluted layouts in the game. Even the time consuming Control Area keeps it fresh with mini bosses and different scenery. Seat Of The Heart, the downloadable offline quest for Episode II.
It's an through the Temple, Spaceship and Control Area, with the last stretch in the East Tower. There are plenty of cutscenes and telepipes are disabled. Thankfully you can stop and save your progress after fighting the Gol Dragon and continue on later, but it doesn't help that Elly isn't the most resilient nor helpful FOneweral.: Many of the NPCs can open doors that the player cannot. However, probably the one most notorious for his unlocking skills is Bernie, to the point where he - and his 'See?
I have the knack' catchphrase - have reached status.: The Ruins are covered in organic growths that grow larger and more prevalent the further down you descend. The first floor is mostly mechanical, with the odd cyst or bit of fungus growing out of the wall; by the time you reach the bottom floor, there are guts growing out of the walls, hanging from the ceiling, and even pulsating underneath the floor.: Rag rappies can only be found on Ragol and Del Rappies resemble Delsabers. Olga 'Flowen'. Ragol is a japanese anagram of Algol.: Notable, in that this trope is played straight offline, but subverted online. Offline, if you are hit by an enemy, you are immune to further hits for about a second. Online, the only mercy invincibility that occurs is if you are hit with an attack strong enough to knock you down.
Players going online for the first time often found themselves overwhelmed by swarms of enemies that they'd have no trouble dealing with offline (being surrounded in offline is an easily-ignored nuisance; in online, it's frequently fatal). This also had the odd effect of making some enemies far more dangerous in one mode or another. Garanz/Baranz, for instance, fires, each of which does relatively little damage.
Offline, the enemy wasn't that big of a threat, as its only danger occurred if all the missiles struck at the same time (thus negating the Mercy Invincibility). Online, it's arguably the single most dangerous enemy in the game, as the missiles are impossible to dodge or block and will deal enough damage to.: The Hildebear and Garanz enemies feature more varied attack patterns, higher health, and often appear singly or in pairs instead of mobs. The Central Control Area features a trio of minibosses that need to be killed to unlock the door to the area boss.: The shops rarely sell anything useful, and once a character starts finding rare items, most Meseta is spent on recovery items and item identification. The ultimate lategame usage of money often ends up as ammunition for weapons with the Charge special, which do double damage at the cost of 200 Meseta per hit.: Mechguns in Phantasy Star Online. They even became some of the strongest weapons you could use.: The beginning of the opening theme is based on the theme tune from. The VR Temple uses the first dungeon music from the first Phantasy Star.: Red Ring Rico accidentally unleashes Dark Falz, and dies for it. The players would have caused an even worse case: by defeating Dark Falz over and over again, they only caused him to grow stronger and stronger.
Eventually he would have had enough power to completely break free from his bondage in the Ruins and destroy the universe.: The Sinow series of robot enemies, which make use of, making fake clones of themselves and lots of other nasty tricks to ruin your day.: The Megid technique either inflicts instant death or does nothing. The final boss in any difficulty other than the easiest has access to it, as well as a number of normal monsters in the hardest. The Mericarol/Merikle/Mericus enemies all spit one as a ranged attack. Unlike the other instant death spells in the game, this one isn't a dark spell; it just deals 100% HP in damage and is completely unblockable.: Occasionally a player will come across a seemingly useless body part item, notable only because it happens to be rare. Late in the Hunter's Guild missions, a certain NPC will remark upon being able to craft powerful weapons out of unusual materials. Taking him up on the offer rewards you with equipment ranging from decent to extremely powerful.: The beach stretch in Episode II.: The Harisen Battle Fan and the Huge Battle Fan.: One of the dresses has that just floats right next to the wearer's waist.:. Everyone always pulls up the menu when moving between rooms as a protection from traps (as when you unveil a trap, your character will go into battle stance and stop running.
If your menu is up though, you won't enter this stance even as traps unveil, allowing you to safely just run through the room as traps detonate). Even when they're traversing an already-completed area where there are no traps. Even if they're playing an android who can see the traps in advance. Everyone with a melee weapon will run up and start slashing the dragon's corpse after it dies, even though it does nothing.: An alert player will notice a few things about Rappies. First, they don't ever drop anything when killed.
Second, their corpses remain on the map. Third, they remain on the minimap radar as enemy dots. When your back is turned, Rappies will wake up and make a run for it.
With a ranged weapon, trap, or technique, they can be smacked an extra time for a guaranteed item drop.: Played oh-so-painfully straight. The most powerful loot in the game was so incredibly rare, seeing one drop ever was considered a major accomplishment.: ◊ ◊ ◊ ◊.: The God Hand is one of the best Fist weapons (until episode 4, definitely the best).: Some weapons can be upgraded into a more powerful form by using a specific item on them. In some cases, this 'upgrade' would remove the ability to combo, making it inferior in DPS to the original weapon despite its higher base damage. For example, the Frozen Shooter is widely regarded as a that no Ranger should ever be without. It's upgraded form, the Snow Queen, is decidedly less so.: Dubchics act like Gilchics until you blast them apart, at which point they'll pull themselves together and adopt a zombie-like gait. Smashing them four or five more times until they stay dead is an option, but most players prefer to go straight for the hidden Dubswitch which controls all the Dubchics in the room.: Averted.
Classes are tied to a gender and even within the same race have different max stat caps depending on gender.: A few of the mag cells can create mags that turn into tails and wings for your character, but lack photon bursts, such as the chance of reviving your character. Good for looks, but not much else.: Taken to an art style in this game. To understand, there are several dropcharts defined by the character's name (and Class in Blue Burst) with each one specializing in certain weapons and such. There are quite a few weapons with low droprates that are exclusive to a certain dropchart. So.: Enjoy farming for rare drops with a drop rate of 1/1000 or lower!
Even worse is that any enemy can drop Photon Drops. Enjoy the after finally seeing that beautiful red box drop, only to discover that it's just a Photon Drop.: Kinda in Episode III. Endu is the reincarnation/'son' of both Red Ring Rico and Heathcliff Flowen, created when they forced the essences of Dark Falz and Olga Flow to resonate.