Supreme Commander 2 Revamp Mod

The trailer include some of the footage from Supreme Commander 2 trailer, owned by Gas Powered Games and Square Enix. Supreme Commander 2 - Revamp Expansion Mod Official Factions Trailer (HD. The trailer include some of the footage from Supreme Commander 2 trailer, owned by Gas Powered Games.

I have played many hours of Vanilla SupCom2 with the DLC as well! However, I found out about the RVE mod and I installed it and tried it out! It was awesome! I later quit the game and told my friend about it, and he installed it to. However, when I went back on it, we loaded a lobby and he could access the Mod content in our game, but whenever I selected a factory or engineer or my ACU to 'Select next tier' in the bottom left, I would click it and nothing would happen. I cant access any of the content anymore and I dont know why!I have tried:Re-installing the modDeleting the gamedata folder and getting it back via 'Verify Game Cache Integrity' COMPLETELY Clean install and install of mod.Nothing works!

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Well, you definitely get kudos points for reinstalling the mod. It can get sort of irritating when people ask what they're supposed to do but haven't tried reinstalling it.Do you have any other mods installed? You should at least have Mithy's mod support (v7).Also (and I know this sounds silly, but I haven't come across this problem before, which is an unusual experience in itself), but this also happens in single player, yes?Have you also tried using the keyboard shortcut, Ctrl + X?Are you installing manually or with the mod manager?That's all I can think to ask at the moment. Do tell if you have any other info, please. Originally posted by:Hmm.

Well, you definitely get kudos points for reinstalling the mod. It can get sort of irritating when people ask what they're supposed to do but haven't tried reinstalling it.Do you have any other mods installed?

You should at least have Mithy's mod support (v7).Also (and I know this sounds silly, but I haven't come across this problem before, which is an unusual experience in itself), but this also happens in single player, yes?Have you also tried using the keyboard shortcut, Ctrl + X?Are you installing manually or with the mod manager?That's all I can think to ask at the moment. Do tell if you have any other info, please.Thanks for getting back to me! I didn't think anyone would of! And to answer all your questions1.

Mithys Mod support is installed2. I also have the Revamp Balance mod installed to run with it.3. I have tried Skirmish and Multiplayer, I also wasn't aware of the shortcut Ctrl + X, what is its function?I used a mod manager initially, when it worked that is.

I have now tried launching with both Vanilla (through Steam) And through the mod manager to no avail.I have also tried deleting the game.prefs file in AppData but that didn't work either. Ctrl + X is just a keyboard shortcut for switching techs. I guess you haven't had it happen to you yet, but when you research hunker on an ACU it replaces the tech toggle button. Unfortunately, there's nothing that can be done about that, so from that point on you have to use Ctrl + X to switch between techs.I made this handy-dandy installation video for UnitPort a while back. You don't have to actually install UP, though - the point is that it goes over manual installations at the end, and I think that's something you might want to look into. All you really need is a brain and something to open.scd files (winrar, quickrar, 7zip, etc.):This is also for UP but is something you may find helpful:The game.prefs file will delete.it's just that it's generated again when you launch the game.

That file (should) have nothing to do with this problem, though.After you install the mod (or, at least, try to) and launch the game, there should be a line of text in the bottom right corner of the main menu saying that the mod has been installed (and that the DLC is required). Is this there? If not, that helps.Tell me what you think about all this, and if you're still having problems.well, I have more ideas up my sleeve. They may get a bit more complicated though.

Honest to god your amazing for helping me out this much!In response I will try the CTRL + X To see if that works, as sometimes i get the Mass Converter glitch which doesnt allow me to press the button and instead I use the shortcut. So it could be similar.Also, yes the text is there on the main menu and it says DLC required (I do have it)As I said before, I played online with a friend with these mods, and I could see the units from the mod he was building and everything, I just couldnt build any myself? I wil lcreate an edit to see if it works, and if not I will look at your guide:).

Sorry, I just have to rant.Every couple of years my memories start to fade, and I think, hey, this game must be fun in it's own right, let's try it, play around with experimentals or something.The game is so fucking DUMBED down, I don't have words actually. The economy is shit, not intuitive at all. The unit 'tree' is so fucking shallow I can't even find appropriate adjectives.

They dumbed the graphics down so much it's plain ugly in the face. Everything is shit.I know it's basically a very bad and neglected console port, but seriously. After SupCom, how could they release this pile of crap?Have a nice day!. I don't think this is the case though. See, they understood what made Total Annihilation popular and they built SupCom.

They understood what made SupCom popular and they built Forged Alliance to expand on that (more units, more huge campaigns) and they refined the issues people had (sharper graphics, much, much better UI, etc.). Clearly, even with the 10 year development gap and huge leaps in technology between TA and PA, GPG understood what made the games tick.That's why it's not a simple misunderstanding of the gameplay mechanics that led to SupCom 2, the series' bastard child.SupCom 2 has all the hallmarks of SquareEnix, the publisher, - Japanese mecha (a Transformers-style dino bot? Really?), Japanese style (compare to ), way too much contrived 'deep searching' emotional philosophical bullshit, etc.Basically, they tried to turn SupCom from a huge all-out war game with overwhelming enemy numbers into a paint-by-numbers Final Fantasy-esque game that happened to be set in an established RTS universe.They really fucked up, in a way I didn't think was possible after the way. He talks about why Supcom was a financial failure, why Supcom 2 was the way it was, and why that ultimately didn't work either. It's very interesting.I'm gonna write a few paragraphs about Supcom 2 without focusing on the negatives, as I have played both games for hundreds of hours so you can trust I have a fair idea of what the latter entry in the series does wrong. Supcom 2 most importantly does unit control better by auto-grouping units at the strategic level and allowing players to 'paint' over targets in a logical way rather than forcing them to click tiny little icons over and over.The game also has far,.It's changed a lot since initial release.

In its current state, it uses a flow-based economy that heavily emphasizes maintaining long-term, uninterrupted control of an area - which you need to do with units. There's not as much base-creep and because of the way the research system works, where points are generated in combat, there's less stagnation and much less emphasis on base-building. That last bit is good and bad but makes for, in my opinion, a more active game.Additionally, units are more mobile. Non-experimental Aeon units eventually all gain the ability to teleport, which opens some really fun tactical options, just as Cybran (and I think UEF) can jumpjet up cliffs.Transports work more quickly and efficiently, though are not as necessary due to the size of the map. Mobile factories (looking at you, Atlantis) are far superior in the second game. They can receive a build queue and still act 100% normally without disrupting the build queue!The game also has very strong stacking limits on assisted construction projects, meaning that engineer spam is pretty much not a thing.

Some people probably hate this change, but I love it.Supcom 2 has a number of really creative experimentals that, after returning to the first game, I find myself missing.Supcom 1 is a much better game. But Supcom 2 is not the massive pile of inferior garbage with no redeeming characteristics that people seem to think. Thanks for the link!. Some experimentals were smart and interesting (the unit cannon is my favorite), but a lot of them (the lesser ones) are just T3 units, nothing gamebraking, and some of the big ones are just retarded (in the sense that it looks good, feels good, but a nightmare to balance, very problematic from a design perspective).Too much mobility is not necessarily good for a game.Overall, yeah, there were a couple of good ideas, but calling it SupCom 2 was a huge spat in SupCom players' face, and by itself I don't think it's a good game at all.

It's not nice (I have no idea why they call it beautiful, it's graphics are dumbed down), it's not big, it's not strategic. I think it doesn't require micro almost at all.

Are you sure you know what it means? Micro is managing units one by one or in very small groups while you have a lot of them to maximize their efficiency. Maybe that's required on very high level play but I don't see it being neccesary here, It's not about micro, it's about how you play, if you will rush an enemy, make or not an outpost here, focus on navy or air superiority. Having to be aware of many things at once is not micromanaging. Divide your troops, assign groups and you can manage everything with very litttle APM - as long as you know what's happening around. I never ran into framerate drops or such, even on my old pc with an amd phenom quad and an nvidia 9900.It's not about framerate drops. It's that the game starts to fall far, far below real-time simulation in the mid-to-late parts of a game.

Graveyard Keeper – All Blueprints/Recipes For Alchemy By admin in Games PC Xbox Publisher tinyBuild and Developer Lazy Bear Games have released their new game titled Graveyard Keeper. It is a 2D indie simulation RPG game where players need to repair, upgrade and manage an old medieval graveyard. The alchemy lab is quite a vast area of multiple rooms below the church, consisting of several logically unconnected areas, which allow workstation placement. The picture shows the northern part with the initial furnishing. Graveyard Keeper Wiki is a Fandom Gaming Community. Today, we're going to have a look at the alchemy system of Graveyard Keeper. It's a bit complicated, but learning some alchemy makes the rest of the game way easier. I won't be giving a complete list of alchemy recipes in this guide (the wiki is great for that). Instead, we'll keep it simple. Alchemy Workbench (Tier II) edit edit source The alchemy workbench (tier II) combines three ingredients: powder, solution, and extract, with the possibility to replace the solution or the extract by additional ingredients like alcohol or oil. There are significantly more possible combinations with an added ingredient, and thus more particular applications. Prev Alchemy Potions Graveyard Keeper lets you brew potions. They're used for healing, replenishing Energy, reinforcing the character and can also be used as ingredients of manure. Graveyard keeper alchemy rack.

The more AI you have on, the faster it stalls.That's why the new 'Ashes of the Singularity' RTS that's coming out is so exciting - it's a bit bigger than SupCom, of a similar art style, yet it's built on DX12/Mantle/Vulkan as a native 64 bit application. Just like SupCom, it does real-time calculations for every single projectile and unit, but this time, the technology has caught up for true parallelization of the cores, so the CPU isn't clogging its pipes and lagging the game.of the engine with thousands of characters on the screen show a 200-500% increase in FPS vs DX11, with CPU scaling showing a very appropriate climb as core count increases. This is huge because it means the game scales better, runs faster natively, and being a 64 bit application, it is not limited to the 2GB memory limit SupCom was, which caused a lot of memory leak issues with the AI.