Legend Of Faerghail Walkthrough

Nov 18, 2014 In der Region Faerghail ist die alte Ordnung von Gut und Boese durcheinandergeraten. Die seit alters her mit dem Menschengeschlecht verbuendeten Elfen sind aggressiv geworden und verhalten sich. Battle of the beats 2019.
I started with the DOS version and got a few hours into it before realizing that the game was buggy in a way that prevented encounters from showing up in the dwarven mines (and perhaps other dungeons as well). I had to switch to the Amiga version and start over.2. The game offers at least one riddle that, poorly translated from a reference likely unknown to non-German-speakers, is essentially unsolvable without a spoiler.3.
Several Amiga versions are bugged in such a way that prevents winning the game. After studying the message boards linked to me by my readers, I downloaded the 'bug-free' version.4.only to find a bug that prevented any graphics (monster, chests, anything) from showing up while exploring the Temple of the Dragon Servants.
5.and a more serious bug that caused the entrances to the derelict castle and the elven pyramid to disappear after leaving the Temple of the Dragon Servants.I tried to solve the last issue by reloading a saved game from a time when the entrances were still visible, but after I wasted several hours re-exploring the Temple, I exited to find that the derelict castle was gone again. I read enough of a walkthrough to know that the derelict castle has something I need to win the game, and I need something from the Temple of the Dragon Servants to finish the castle.
The enemy parties in the dungeon took a level in difficulty. Most of them, judging by the description, were of a saurian species, including warriors and priests. They had a way of targeting all their attacks on my poorly-armored mage and killing him in one round. I finally got to the point where I had to withdraw after every successful round, save, heal my mage, and re-enter combat, repeating until victorious. The experience rewards were quite good, though, and I was able to advance everyone to Level 8 before discovering I couldn't advance any more in the game. AnonymousIt seems the famed German dedication to quality does not extend to computer games. I've liked quite a few of their games (what up, Gothic?), but I can't remember the last time I played a German CRPG that didn't have at least some non-trivial QA issues.It's a bit of a chicken-and-egg thing - thorough QA costs a lot of money, but to get money you need to first put out some quality product to attract the publishers with the deep pockets.
Wanting too much too soon usually leads to games that are at best a waste of potential. The challenging question here is whether the bugs are due to poor cracking and mysteriously sourced internet downloads, or were in the original product.The latter is unforgivable, the former might deserve a bit more credit- but not necessarily patience. It seems that you have put nearly enough in this game.
No one would blame you if you decided that two times through a buggy game was enough and that you've played through so far that a GIMLET is possible.I personally find the Gold Box games to be buggy- even with my legitimately purchased box set I had to restore back a few times to before a specific bug would crop up. As it is, I ended up beating Azure Bonds with several characters having glitched stats and quite a few spells that always failed. This stupid blog just ate a huge comment.Mr. Bolingbroke: your problem might potentially be a misconfigured emulator.
Tl;dr version of what I just spent a long time explaining: try setting your emulator to a fantasy version of the A500, one that never really existed.Stick with the 1.3 ROM, 68000 processor at 7.14MHz, Original Chip Set (OCS) and however many floppies and/or hard drives you have now. The only thing you'll change will be the RAM. Set any amount of 'Fast' and 'Slow' RAM to be zero. Then set 'Chip RAM' (which can be seen by the graphics chips) up from 512K to 1MB.No OCS Amiga had a meg of Chip RAM, but any program that knows that will be careful to use only the bottom 512K for graphics anyway. And programs that don't know about CPU-only RAM will have no idea that they shouldn't be able to do what they're doing. Having graphics just disappear is a classic symptom of a program not knowing about non-graphic memory, so setting all RAM to be graphic RAM might just fix it.I'm not aware that this causes any compatibility issues at all.
The emulator becomes an A500 that works just a little better than the real ones did. Dumb programs work properly, and smart programs are unaffected.I'll repeat an offer I made a month or so ago. If you want me to preconfigure an environment for an Amiga game, or if you just have Amiga questions, drop me a note at crpgaddict at malor dot com. If a game is installable to hard drive, I should be able to do that for you. Running that way is absolute bliss compared to running from floppies, even the emulated kind. I just don't see how an emulator issue could cause the dungeons to disappear.
I mean, if they were never there in the first place, maybe. But they are there under certain circumstances and not others. This strikes me as much more likely to be a saved game corruption.Anyway, this is just the sort of conversation I didn't want to have. Malor, I appreciate your help (and I did try what you recommended above, to no avail), but I'm done frigging around with emulator settings on this game. If I have similar problems with other Amiga games, I'll know it's because I haven't set the emulator properly, and maybe I'll ask for help.
But since this is my only experience, I can't distinguish between problems with the emulator and problems with the game itself. That's why I'm putting a pin in this game until I have some more experience. HarlandAdmirable sticktoitiveness, I suppose. This must have been what Sword of Aragon taught our host.not to give up.
However at this point the old college try has been given. It's one thing not to like a game, and it's another if the game doesn't work at all. I bet someone could get the game to work properly if they spent a lot of time learning how the Amiga worked and what's wrong. I bet you dimes to dollars it's an emulator issue.
People at the time didn't complain it was buggy, and disappearing graphics sounds precisely like the sort of thing that happens under emulators. TrypticonBugs in the English version were mentioned at the time when CGW reviewed the game in the Feb.
1991 issue:'In the initial Amiga version of the game, there is no way to get by the riddling elf who guards the entrance to the pyramid. He will not even accept a correct answer. (A fix should be available from Electronic Zoo by the time this issue reaches the shelves.)Also, on several occasions a 'structure table full' notice appeared whenthe party was entering a town. The program anticipated the guru meditation by having me save the game, but when restored, the party was in an inescapable position. (An EZ rep suggested the problem might come from extra memory.) In addition, at least one dungeon doorway changed its location when seen from a different direction.' Well, so far this game has yielded seven entries, and there was no Won! Or Final rating post (yet).
As a comparison, Knights of Legend had 10 posts and NetHack 3.0 had 11, so this game is almost there. And yet, I still have no idea what this game is actually about. Either the game or your posts about the game have been more anemic than Knights of Legend.
Also, this game is very 'german', I recognize the style. There was not only the riddle from german literature but also, and I can't find it anymore, some kind of reference to three necessary objects which reminded me of the Imperial Regalia of the Holy Roman Empire: a sword, a crown and an orb. And finally, the translation in this game is not very good. I didn't want to blame you OR the game specifically, but it's definitely the plot. The bugs didn't help, of course, but there are only snippets of narrative here and there and you seem to enter locations just because you haven't been there, in the hope of finding something to do. Then you leave them unfinished because of a bug or a riddle.
You explained the mechanisms very well and your impression of good ideas implemented badly seems true (in my opinion, but then I never played the game). NPCs join and leave your group seemingly without reason.
And what's the overarching plot and your main objective? Also, dear addict, after about 10 weeks, I have finally caught up! Let me just say that you have done some monumental work, and it seems you have even more of that in front of you! (So quit Legends of Faerghail for a while.)By the way, I follow another 'I do every single one of these!' It's a blog about english musician David Bowie and the blogger there analyses every single song of that singer's 50-year long career. Strangely, that blogger also lives in Massachusetts. And he was also approached to turn his blog into a book (which he accepted to write).
It seems that his book will feature revised versions of his older blog posts, i.e. Additional content. I guess the difference between your two approaches is that you analyse the games as you play them, i.e. In real time, whereas the blogger of 'Pushing Ahead of the Dame' analyses the songs with the benefit of hindsight.Anyway, I'm now pondering if I should also start reading Trickster's adventure blog. Though that RPG's are better to read. Adventures are a little too linear, though they undoubtedly look better and the nostalgia factor is immense.And finally, out of curiosity I applied your GIMLET rating to some of my own favorite RPGs. Skyrim did not win (it shared 2nd place with Fallout 1 and achieved 88 points).
The winner was Fallout: New Vegas with 90 points. I tested my application of the GIMLET with Starflight and actually matched your 53 points!
There were some differences in the categories though. The chronologically next game I knew well enough to rate was Star Control 2 (1992) which I gave 59 points.
So let's see.Keep up the great work! Last time I recall encountering a serious, game-breaking bug in a CRPG was in Ultima: Savage Worlds. (I had a legal copy of the game, though released as part of a compilation rather than on its own.) I don't recall the specifics of the bug; I just recall that it happened when you killed a certain Tyrannosaurus, which you had to kill to win the game (and which couldn't be killed by conventional means). Something then glitched out to render the game unwinnable.I used a hex-editor and figured out enough of the savegame's inner workings to edit it and make the game winnable, though I don't now recall the details of how I did that, and in retrospect I'm kind of surprised I did it. I'm not into modding and not usually one for hacking into a program's internals. I welcome all comments about the material in this blog, and I generally do not censor them. However, please follow these rules:1.
Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. (For instance, that GOG is selling the particular game I'm playing is relevant; that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.2. Please avoid profanity and vulgar language. I don't want my blog flagged by too many filters.3. Please don't comment anonymously. It makes it impossible to tell who's who in a thread.
Choose the 'Name/URL' option, pick a name for yourself, and just leave the URL blank.4. I appreciate if you use for explicit spoilers for the current game and upcoming games.
Please at least mention 'ROT13' in the comment so we don't get a lot of replies saying 'what is that gibberish?' Also, Blogger has a way of 'eating' comments, so I highly recommend that you copy your words to the clipboard before submitting, just in case.I read all comments, no matter how old the entry. So do many of my subscribers. Reader comments on 'old' games continue to supplement our understanding of them. As such, all comment threads on this blog are live and active unless I specifically turn them off.
There is no such thing as 'necro-posting' on this blog, and thus no need to use that term.As of January 2019, I will be deleting any comments that simply point out typos. If you want to use the commenting system to alert me to them, great, I appreciate it, but there's no reason to leave such comments preserved for posterity.I'm sorry for any difficulty commenting. I turn moderation on and off and 'word verification' on and off frequently depending on the volume of spam I'm receiving. I only use either when spam gets out of control, so I appreciate your patience with both moderation tools. Read the explaining this blog and to understand the current playing order.1. I am following a list of CRPGs in chronological order derived from several sources, including Wikipedia, MobyGames, GameFAQs, and contributions from readers. I am going in chronological order on two sections of the list: a) all RPGs in the 1990s, and b) non-PC RPGs that I missed during my first four years of blogging when I played only games released for DOS.2.
To appear on my play list, a game must be a a) single-player RPG released for a personal computer, and b) in a language that uses a Latin alphabet. Console games do not appear on my playlist unless they also had PC releases during their original release schedule (generally within 2 years of the console release). Exceptions made and ambiguity resolved at my discretion.3. My definition of 'RPG' requires the game to have three core criteria: 1) character leveling and development, 2) combats based at least partly on attribute-derived statistics, 3) inventories consisting of something other than just puzzle items. If I reach a game on my playlist and it lacks one of these items, I may mark it as 'rejected' and skip it. (Increases in maximum health alone do not count as 'leveling and development.'
Some other attribute, skill, characteristic, or ability must get better.)4. I can reject independent and shareware RPGs if they are clearly amateur efforts with no innovations or accolades attached to them.5. I cannot use cheats. I cannot look at FAQs or walkthroughs until I have finished playing, or unless I'm so stuck I literally can't progress otherwise, in which point I can look up a hint for my current situation only.6. I don't have to win every game, but I must play for at least six hours.