Sine Mora Ex Ps4 Review

Sine Mora EX is an extended and remastered version of the game that was released back in 2012. It offers a wealth of different modes, a.

Switch Review - 'Sine Mora Ex'

by Andreas Salmen on Oct. 12, 2017 @ 2:00 a.m. PDT

Sine Mora Ex is a diesel-punk shoot-'em-up that provides a distinct take on the genre, where time is the ultimate factor.

Buy Sine Mora Ex

Sine Mora Ex is the perfect package for people fond of 2-D side-scrolling shooters. This re-release contains the original game Sine Mora, and there are few compelling additions for those who are familiar with the original game. Those who have never played it might be entertained for a while.

Sine Mora, jointly developed by Digital Reality and Grasshopper Manufacture, was originally released on the Xbox 360 five years ago and has since been released on the PS3, PlayStation Vita and PC. The core gameplay in Sine Mora Ex, a re-release with some touch-ups and additional content on all current-gen consoles, remains intact. As in any side-scroller, we control a vehicle through a fixed level and try to shoot down as many enemies as we can to rack up points. What could've been a paint-by-numbers retro-inspired game turns out to be a well-deserved reimagining of the genre.


Sine Mora Ex's story is an emphasis, and each of the seven levels adds to the tale. The world consists of humanoid animal creatures who are leading a futuristic war. We control different characters on different sides of the story, so we can experience the story from different angles and get a greater feel of the bigger picture. In some instances, the story feels over-the-top and does not fit the genre well, so that may turn off some people. However, the story is usually delivered via plain text and read by voice actors, so it's easy to skip it altogether.

Once we enter the gameplay, Sine Mora Ex does a fantastic job of orchestrating a near-perfect experience. The game has beautiful 3-D visuals that provide incredible details and depth throughout the levels. There are plenty of objects, friends, and enemies slip from the background to the foreground and vice versa to add a dynamic feel to the gameplay. Add some panoramic camera angles, gorgeously animated vistas, tracking shots and cinematic sequences, and one realizes how modern this classic genre can feel if tackled correctly.

Nowadays, many developers try to make games that appeal to the largest possible audience by ditching any overly challenging or frustrating aspects. There are some genres, however, that feed off the challenging gameplay and nerve-racking difficulty. Sine Mora Ex can be incredibly difficult on occasion, especially if players aren't used to this type of gameplay. Those who get frustrated quickly or are looking for a relaxing gaming experience should steer clear of this title.


Regardless of graphics and difficulty, the game has an interesting approach to side-scrolling. We can still move our vehicle in a confined space while progressing linearly through a level, but there's no health bar. All we have to worry about is time, which is displayed by a backward-counting timer at the top of the screen. If we take damage by getting hit or running into objects, the timer decreases significantly, and killed enemies provide a time bonus. The timer is reset at checkpoints, but the gameplay certainly creates some incredibly tense moments when the clock is counting down.

Every ship we control in the game has powerful sub-weapons that deal major damage, but they're pretty limited within a level. On top of that, we can alter time, so we can slow down the world around us for a few seconds or perform other tricks, like turning back time or reflecting projectiles. The use of this is also limited, and we have to wisely choose what to use and when to use it; otherwise, we may run out when we need it the most, such as when facing an oversized foe .

Sine Mora Ex's cleverly constructed levels continuously provide serious challenges. From enemy types and patterns to environmental hazards like lasers and mines, there's always something new and deadly in our path. Ultimately, we're left wanting more, which is a good sign because it means we enjoyed it.


The main attractions are the incredibly messy boss fights that have us taking on some insanely huge opponents in difficult multi-level confrontations. Certain skills and tactics are required to prevail, but that's assuming you reach the bosses with all of the required resources. If you've used up your sub-weapon and time powers, the boss battles become even more challenging than they already are. When you die, you return to the checkpoint immediately before the boss fight, so you're robbed of the chance to earn some resources via enemy loot. Sometimes, this means that restarting a level is the only option, and that can be annoying.

Even though we only have seven levels to work with, they're jam-packed with content. Beyond the story mode and its two difficulty settings, the title features an arcade mode, a score attack mode, and special challenges that can be unlocked. By progressing in the campaign, we unlocked several new ships, new pilots with special time abilities, and sub-weapons that could be used across all modes.


Sine Mora Ex even tries to introduce couch co-op play. Unfortunately, this is probably the least fleshed-out part of the entire game. When teaming up with a buddy, you can either tackle the story campaign or play against one another. The campaign co-op works well, with the second player controlling a rotational drone to assist the first player in diminishing waves of enemies. However, the versus stages don't live up to their potential. You square off on blurred backgrounds, and random platforms are thrown around to rack up points against one another and destroy your opponent. This could've been a huge selling point for this re-release, especially on the Nintendo Switch, but the original content is still the main reason that Sine Mora Ex shines.

Sine Mora Ex is a good game, but the new version likely won't satisfy people who are familiar with the original. It still features the challenging and fun gameplay, but it currently doesn't warrant the hefty price tag of $30 for a few minor improvements and content. Chances are that owners of a Nintendo Switch have never had the opportunity to try Sine Mora, so they will experience a highly challenging and entertaining game. People who have played this before should wait for a sale to get the slightly touched-up and expanded version of this truly enjoyable experience.

Score: 7.7/10



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Go Back To The BoomHIGH Scylla and Charybdis.LOW The flying Maze boss.WTF Is that a giant robot mosquito?Either I’ve been out of the loop on the artistic development of Shmups, or Sine Mora has an unusually large amount of plot for the genre. Juggling time travel and flashbacks with surprisingly dexterity, the devs jump around with an epic story of time travel, war, genocide, revenge, and, of course, shooting monstrously huge vehicles.Appropriate for a game about attempting to fix the mistakes of the past, Sine Mora uses ‘time’ as a central mechanic, but does so in a fairly unimpressive way — a counter at the top of the screen is treated as a health pool that lowers when the player is hit and rises when enemies are destroyed. There’s also some slo-mo, which players can use to dodge their way through particularly intense enemy volleys. That’s it for time mechanics, though, which is a bit of a disappointment. Given the theme, why not let players rewind to avoid deaths, or perhaps fight alongside earlier versions of themselves? Something more inspired that really plays with with the concept of time travel would have been welcome.While Sine Mora isn’t breaking any ground with its gameplay, it certainly has the fundamentals of the genre locked down tight.Players take control of a variety of fighters as they blast enemy ships along a 2D horizontal plane inside a lush 3D world.

Cast

The developers have created huge, detailed worlds, and via some clever camerawork, they actually make it feel like the player’s ship is banking and weaving through cities, canyons, and factories while never actually departing the classic horizontal shooter structure. This visual trickery is especially impressive during boss fights, where the player will destroy all of the weaponry and weak points on one face before the camera swings into action, taking the player on a journey around the boss model to start shooting another side.The core gameplay isn’t much different than it was back in the days of R-Type or Gradius, but the presentation raises it to a whole new level. Every stage has a unique look, from underwater caves and elaborate cloud-harvesting machinery, to a factory in full-swing production. All are fantastically designed, and each one comes with a boss that perfectly fits the location and poses its own unique challenge. At no point does it ever feel like the devs are rehashing content or phoning anything in – while Sine Mora only lasts around two hours, that time is well-spent with a constant stream of new and exciting experiences.There’s a decent amount of replayability here as well.

The difficulty levels change the gameplay enough that changing the setting can make it can feel like an entirely different game. Also, Sine Mora‘s co-op mode doesn’t just add a second ship, but instead puts the additional player in a support ship with completely different abilities designed to help out the first player. There’s also a challenge mode with a wide variety of clever activities based on the main game, like dodging elaborate waves of bullets, juggling objects with gunfire, targeting specific enemies in a crowd of ships – it all adds up to an extremely robust package.Sine Mora EX looks amazing, plays like a dream, and has a story that will leave players feeling bad about themselves and the world. That third thing may not sound like a selling point, but it’s so strange that I couldn’t help but be impressed by the audacity the developers had to include it. Horizontal Shmups don’t come smoother or better-looking than this, so it’s an easy recommendation for anyone with an interest in the genre. Rating: 7 out of 10Disclosures: This game is developed by Digital Reality, Grasshopper Manufacture, and Gyroscope and is published by THQ Nordic.

It is currently available on PS4, XBO, Switch, and PC. This copy of the game was obtained via publisher and reviewed on the PS4.

Approximately 3 hours of play were devoted to the single-player mode, and the game was completed. 1 hour of play was spent in multiplayer modes.Parents: According to the, this game is rated M and contains Fantasy Violence, Sexual Themes, and Strong Language. Yes, it’s a game about furry animal people flying airships and blowing up robots, but it’s also pretty darn bleak. Constant swearing in the dialogue, a plot about genocide, oh, and one of the pilots is partially motivated by her status as the survivor of sexual assault.

No kids.Deaf & Hard of Hearing Gamers: There are no audio cues of note, and all dialogue is subtitled! It’s fully accessible!Remappable Controls: Yes, this game offers fully remappable controls.Colorblind Modes: There are no colorblind modes available in the options. What can you say about a twenty-five-year-old girl who died?Nothing relevant to this conversation, that's for sure! Because we're here to talk about (sorry, write and read about, respectively) GCDanny, who's updating this profile for the first time in thirteen years!So let's take a gander back at that time and see what's happened! In addition to writing hundreds of video game reviews, Dan produced a that can be legally purchased by almost anyone!

He also wrote two short films, two episodes of television, and two movies! Although, sadly, and through much fault of his own, the movies have yet to be released.In addition to general game reviewing, he's also dabbled in more long-form work, writing some of the and of. Then there's his non-GameCritics blogging, where he's famous as the world's foremost expert on the TV show, as well as the co-host of a - he's even working on a new videogame/critical experiment, which you can find out more about!If all that wasn't enough, just a few months ago he rebranded himself as 'The Hidden Object Guru', hoping to stake another claim of ultimate expertise, this time over a genre of casual games! Will he be successful? Only time will tell, but you're free to join the thrilling ride at his!